I have rendered images that I'm going to post-process. Some objects in the scene are supposed to act as markers that the post-processing script will try to locate based on the pixel value being pure black (ie argb: #ff000000).
I created a principal BSDF material with zero specular etc, and applied it to a small cube object, but when it's rendered, you can see the output pixels around the edges are of varying shades / opacities:
Is there any way to make a material that'll render pure black with zero opacity?
Thanks