1
$\begingroup$

Although having almost a year of experience, I still suck at Blender. I recently figured out that you can assign a bone to a vertex group by naming it the same name as the vertex group. How could I assign multiple bones to one vertex group?

Thanks

$\endgroup$
1
  • $\begingroup$ It would be much more accurate to say that you assign vertices to bones, and that assignment is made via vertex groups, rather than that you assign bones to vertices or VGs. "What owns what" is backwards from how you're thinking about it, and that makes this question hard to understand. Could you maybe share info about your practical end goal and what it is you hope to accomplish by what you're asking about? $\endgroup$
    – Nathan
    Sep 16, 2022 at 14:30

2 Answers 2

1
$\begingroup$

You can copy a vertex group (it will duplicate the selected group) and change its name so that it has the same as another bone:

enter image description here

$\endgroup$
1
$\begingroup$

You can use Geometry Nodes to copy vertex weights from one group to the other:

Loading from Named Attribute also works:

Using Store Named Attribute will not work, though, it will set all weights to 0.

Make sure your Geometry Nodes modifier is above the Armature modifier:

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .