I'm working on a fire simulation and I've been using a noise texture to remove parts of the fire. enter image description here

So far I've just animated the Z value of the mapping to move the noise up. But I saw someone use an attribute node with "velocity" to drive the movement of the noise texture so it flowed exactly with the simulation. When I tried to replicate the technique I couldn't get it to work and the noise wouldn't appear at all. Viewing noise texture

Am I doing this wrong? Is Mantaflow broken? Any help appreciated.

  • $\begingroup$ Did you find a solution? $\endgroup$
    – s0up
    Jan 8 at 15:03


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