I have created a near-perfect ocean for my scene using texture displacement. Basically I just made two different ocean bakes and then used them blended together in the displacement channel of my plane.
However, I ran into an issue when I realized that I need Geometry Nodes for the spray effect. My issue is that I can't figure out how to recreate my ocean with GN, so that I can then use the Ocean Spray bake to create points for the spray geometry.
This what my material node looks like:
For this result:
How would I go about rebuild this node setup in Geometry Nodes? Take note that I have two different bakes and they are scaled differently, then blended together.
I'm stumped on how to build a GN setup that would have an identical outcome, so that I can further amend the nodes to add Spray.