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Sorry about the title, it's a little hard to describe.

I'm making a toon shader for eevee, and I want to make a specular effect that looks like straight lines across the mesh. I managed to do it once using a gradient texture and a color ramp, but it wasn't affected by the lighting, which is what I want to achieve. The image here is the type of effect I'm describing.

So is there a way to do this while it is still affected by lighting?

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Maybe try something like this - I'm not sure what you're going for with the "movement", but this might at least get you started:

CoinTurn

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  • $\begingroup$ Oh, and my mistake - for toon shading, ColorRamp should be set to constant (I forgot to switch it). $\endgroup$ Sep 13, 2022 at 4:38

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