when I separate a mesh (by Selection), I get a texture distortion as in the images below. Same happens when I use "Duplicate" or "Split"
Overall goal is to transfer an additional UV map onto parts of the mesh, Data Transfer Modifier doesn't yield great results in this matter so I need to separate the mesh to get the same topology...
Any way I can prevent the texture distortion? When I hide the selected polygons, more than the selection is hidden, so this might be the issue here