Preface: the course I'm watching now is covers Blender 2.8, but I going through it using the latest 3.3
I'm watching the Blender Launch Pad course. I've noticed that when the author switches to the front view, using the  on the NumPad, gizmo in the top-right corner of viewport is always shows non-negative axis. Regardless of the side. So, no matter does he pressed just  or [CTRL + 1] or  or [CTRL + 2] etc. it always appears as non-negative in the video:
User Interface Fundamentals - Viewpoints tutorial - 01:32
On the my side if I press for example  or  it by default shows me first the non-negative side of view,
Z respectively (it's alright). When I press [CTRL + 3] or [CTRL + 7] it shows the negative ones. But in the course this is not happens (it always appears non-negative).
Also the annoying thing is that when I press  to switch to the front view it always switches me to the negative side by default firstly:
Then I should press [CTRL + 1] to switch to non-negative
Generally I have the two questions:
- Is that what happens on my side with the front view a bug of blender?
- Why on the authors side, in the video, it always non-negative regardless of actual side of view? Maybe I can do the same in preferences, somehow? Or does that confuse is caused by blender version difference?