Preface: the course I'm watching now is covers Blender 2.8, but I going through it using the latest 3.3
Course side:
I'm watching the Blender Launch Pad course. I've noticed that when the author switches to the front view, using the [1] on the NumPad, gizmo in the top-right corner of viewport is always shows non-negative axis. Regardless of the side. So, no matter does he pressed just [1] or [CTRL + 1] or [2] or [CTRL + 2] etc. it always appears as non-negative in the video:
User Interface Fundamentals - Viewpoints tutorial - 01:32
My side:
On the my side if I press for example [3] or [7] it by default shows me first the non-negative side of view, X
and Z
respectively (it's alright). When I press [CTRL + 3] or [CTRL + 7] it shows the negative ones. But in the course this is not happens (it always appears non-negative).
Also the annoying thing is that when I press [1] to switch to the front view it always switches me to the negative side by default firstly:
Then I should press [CTRL + 1] to switch to non-negative Y
side.
Generally I have the two questions:
- Is that what happens on my side with the front view a bug of blender?
- Why on the authors side, in the video, it always non-negative regardless of actual side of view? Maybe I can do the same in preferences, somehow? Or does that confuse is caused by blender version difference?
2.80rc2
version from the blender website and noticed that there minus just didn't appears at all in gizmo. The negative sides was denoted as a circle with a small border. It's not such a obvious and very hard to discover in the tutorial. It looks the minus for that purpose just appeared since the3.0
version. And in the video it starts with the negativeY
by pressing [1] too. Thanks for your commentary. $\endgroup$