I'm making a character with an armature, but when i go to pose mode and try to change the orientation of my arm the mesh goes weird.

Here are 2 images of what is happening: (Front on view, top view)

Front on view Top view

Anyone know why this is happening?

  • $\begingroup$ The weights aren't right, or the right forearm bone doesn't have "deform" enabled. $\endgroup$
    – Nathan
    Sep 9 at 3:08
  • $\begingroup$ Hello please share your file: blend-exchange.com $\endgroup$
    – moonboots
    Sep 9 at 6:36
  • $\begingroup$ @Nathan The character is made by watching a tutorial and the person said to go into pose mode with the mesh character and the armature selected, then click ctrl + P (with all selected) and then click the automatic weights button $\endgroup$
    – Jerry
    Sep 10 at 1:19
  • $\begingroup$ @moonboots it is in the desc $\endgroup$
    – Jerry
    Sep 10 at 1:26
  • $\begingroup$ the weight paint is bad, you need to correct it in Weight Paint mode; but do you have a reason to use such a high-poly mesh? $\endgroup$
    – moonboots
    Sep 10 at 2:38


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