1
$\begingroup$

I am making a glossy book cover and would like to reproduce this effect in Blender:

enter image description here

Any suggestions on making the material with this sort of bumpiness?

I've tried doing something similar to suggestion at following link but I wasn't able to come to close to this effect: How do I create a bumpy reflective material?

Here is what I've attempted so far, it's not quite there:

enter image description here

Thanks.

$\endgroup$
1
  • $\begingroup$ please share the shader node setup you've already tried and are working on $\endgroup$ Sep 9, 2022 at 0:52

1 Answer 1

1
$\begingroup$

You're very close - I suggest swapping the Voronoi Texture with a Noise Texture, lowering the influence by mixing it with white before the Bump Node. I also changed the BaseColor to almost black (looks like it's black in the example image). Roughness looks good at around .1:

BumpBook

$\endgroup$
3
  • $\begingroup$ This helps, thanks! I did have to use 0.1 for the Noise Texture Scale otherwise it looked very grainy at 14. Does that sound right? $\endgroup$
    – kielby
    Sep 9, 2022 at 11:53
  • $\begingroup$ The scale is relative to the size of your object - pick whatever scale looks best for you, even if it's different from mine. The idea is just to use a Noise texture as a basis for bump (Instead of Voronoi). $\endgroup$ Sep 9, 2022 at 11:55
  • $\begingroup$ Makes sense, sorry I'm new to Blender just hacking something together. Thanks again! $\endgroup$
    – kielby
    Sep 9, 2022 at 12:19

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .