I have simulated a mesh inflating and deflating using a cloth simulation. Then, I added a geometry node setup to distribute objects on that mesh. The problem I keep running into is that when the cloth is simulated, some objects spawn in and out, or change position. I think this is because the distance between objects changes from the cloth animation and therefore objects that are too close get de-spawned. Ideally, I want to keep the initial distance between the distributed objects, but have them stay in their positions along the cloth simulated mesh without spawning in or not. For my situation, some intersecting is fine; I am mostly worried about objects popping in and out. I have attached an image of my node setup below.