I am currently trying to achieve my terrain texture. So far no problem but not for the last texture.
Here's where I'm at right now (without any problem):
Each group (GravelNode, LeaveNode…) Contains the same node pattern, for example:
My goal now is to add a texture with a mask for my road so I add a node and again a mix shader:
But I get this on all my texture:
The origin of the problem comes from the group node grass gravel because when I put a base color constant there is no problem:
The problem is always present when I directly link the color of the image texture to the base color of the principled BSDF or when I use another image.
Can you help me ?
[EDIT]