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I'm using a mapping node to cause a noise texture to compress along the Z axis, making horizontal stripes. I'd like to have those stripes curve down the object from the "hip" joint on the right, to the foot on the left, instead of staying perfectly horizontal. Is there a way to set this up?

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You can use the Texture Coordinate UV output: Select all in Edit mode, shift select one orthogonal face, press U (Unwrap) > Follow Active Quads:

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It will create an orthogonal UV, which will make the texture follow the shape:

enter image description here

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