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I made this wind effect for grass using geometry nodes (blender 3.4), and because I am new in this I stucked with part, where I need to add wind effect for the flower part separately, to make it look more natural. How to make this node tree enter image description here control flower part separately?

Here is the current result I have (youtube video link)

Thanks for your answers!

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    $\begingroup$ I cannot see in your screenshot how this is affecting the flowers, stems or anything, but I guess a simple way would be to use this wind setup for the stems and create another one with different parameters to affect the flowers. That's the quick and dirty way. $\endgroup$ Sep 5, 2022 at 6:56
  • $\begingroup$ @GordonBrinkmann: maybe you zoomed in too far...? :D $\endgroup$
    – Chris
    Sep 5, 2022 at 7:05
  • $\begingroup$ @Chris Pardon? Don't know what you mean... I only see Position, Vector Add, Noise + Musgrave Texture, Subtract and Scale node. Can't see how the stems and flowers are connected to that or how they are created... $\endgroup$ Sep 5, 2022 at 7:13
  • $\begingroup$ It was just a joke….😉that’s why I added the „ :D“ $\endgroup$
    – Chris
    Sep 5, 2022 at 7:28
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    $\begingroup$ @Chris He is "the future of 3D animation", I'm confident he will get along without me. $\endgroup$ Sep 5, 2022 at 14:04

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you can use this kind of node setup:

enter image description here

so you can plugin the boolean capture attribute into set position to see the difference:

enter image description here

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