I managed to delete a really neat blender file, and the only thing left is this rendered picture, which I made off the file before deleting it:
enter image description here

I REALLY loved the colors, materials and lighting, and ever since I deleted the file, I have been trying to recreate the materials on the floor and cube. I managed to dig up an older auto-save file, with the right objects (without the light sources or materials) and ever since I have attempted to recreate this, now I've pulled off every material BUT the glossy purple floor! I have a vague idea that I used a Mix shader, but I simply can't make it right. What bothers me most is the reflection of the light source in the original, compared to the one I have tried:
comparison render

How did I pull off such a sharp edge, while still keeping some blurriness? I have no idea whatsoever.

How do I recreate the material for the floor?

If you wanna see for yourself, here's where you can download the file right here


Something like this?
comparaison add!
Or with mix nodes
comparaison mix!
I moved your light meshes a bit to fit the ref image and also changed the background from 2 to 1 to get darker shadows.

  • $\begingroup$ wow thanks man! I still gotta get used to making complex materials while knowing what i'm doing, sometimes I forget im still a newbie... Anyway thanks for your time! $\endgroup$ – Olibrot Mar 19 '15 at 20:38
  • $\begingroup$ Also, how did you make the camera perspective only render inside the camra view? $\endgroup$ – Olibrot Mar 19 '15 at 20:42
  • $\begingroup$ From camera view (0) use Shift+B. From anywhere, use Ctrl+B. Have fun :) $\endgroup$ – Bithur Mar 19 '15 at 20:47

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