I have the following setup, the plane rectangular thins is road, the the scattered object is grass, the following is the node setup, if I don't want like the instances of grass to appear where there is the road I have made, why can't I use this setup (edited)
the road has x y z coordinates positions right, if I can take the position attribute of the road(specific values of the road), and then on the selection of the distribute points on faces I should be able to say distribute points on all the positions besides those specific x y z position of the road correct? That setup doesn't seem to work and only one that works as intended is the geometry proximity node setup, but I was wondering what was wrong with the initial setup I had
Transfer Attribute
transfers exactly nothing in this setup, because it has no input at Attribute. To create a selection, however, you would have to compare any values beforehand. $\endgroup$