6
$\begingroup$

How do I change an individual object of a collection instance after the Instance on Points node. For example, I'd like the spheres to be higher in that image. How can I use nodes such as Translate Instances but for just one of my collection objects. My instinct would be to assign the index in the selection but I can't figure out how.

My instinct tells me to input something in selection but what?

$\endgroup$

3 Answers 3

4
$\begingroup$

This answer here only serves to complete the range of possibilities...

If the transformation for a certain object should always be the same, then it is recommended to perform it ideally BEFORE the instantiation.

This way, this operation does not have to be applied to a large number of objects, but happens only once, which can possibly achieve a gain in terms of performance:

enter image description here

PS: And by the way, the correct rotation for your instances is provided directly by the node Distribute Points on Faces.


(Blender 3.1+)

$\endgroup$
2
  • $\begingroup$ This works perfectly. Thanks so much! And how would you go about setting a material for one objetc, and another material for the rest? $\endgroup$
    – Enashka
    Commented Sep 4, 2022 at 12:52
  • $\begingroup$ @Enashka Ideally, with this setup, you should define the materials directly in the objects you instantiate here. $\endgroup$
    – quellenform
    Commented Sep 4, 2022 at 13:25
3
$\begingroup$

your instinct is right, you can do it like this:

enter image description here

instead of geometry to instance, you would take your collection ;)

enter image description here

$\endgroup$
0
$\begingroup$

You can use this setup. For example if you have 3 objects as instances, you can test which of the indices is the object you want to translate.

enter image description here

$\endgroup$
0

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .