I can rotate instances by a specific amount. What I can't figure it out, is the way to rotate each instance, around its own normal with a specific amount for its rotation. I want to rotate each cube in this example by 5 degrees, this means, the first index(0) should have rotation = 0, and index(1), should have a rotation amount of 5, and so on. This rotation only happens around instance normal, or local axis. I don't know how to create a for loop in the Geometry node and for each instance apply something like (i + 5 degree). I appreciate any help here.
And here is the example that I tried to incorporate index: