I have a construction worker model that I rigged and developed actions for (start walk, walk, end walk, idle, etc.).
I then appended the rigged model to the main file I was working in.
The rig and the actions came in fine. I then moved, scaled, and rotated the rig and applied all delta transforms.
The rig works just fine and the actions work correctly.
My only issue is that when I enter edit action mode, the rig snaps back to the last position I applied transforms at.
For example; I keyframe the movement of the rig as an action, add walk, add stop, add idle.
The animation works as expected. The model walks forward to a barrel object, stops and goes into idle after a second or two.
I want to adjust my idle action so that the model looks down at the barrel more, but whenever I enter Edit Actions, the rig snaps back to the place where I applied transforms. Then I don't have the barrel in front of the character model for reference.
I appreciate any help or suggestions.