This is a follow-up question to:
I have learnt that meshes with the same bone names "vanish" if you join armatures. Is there any function or add-on that makes all bone names unique for selected armatures?
Because my typical workflow building a robot is:
- rigging one leg
- parent that to an armature
- copy that leg + armature
-> and then i have double names and cannot "join" them because of same bone names.