1
$\begingroup$

I followed the tutorial to learn how to create low poly hair, but in cycles, the alpha part of the hair will be displayed as black because of the overlay. So I searched and found that the solution is to increase the transparency in the light paths, which can solve the overlapping face Black problem, but this doesn't work in rendering.

enter image description here

$\endgroup$

1 Answer 1

2
$\begingroup$

I suppose that you have set way more particles in render then viewport and in this case, either decrease child particles for render

enter image description here

or add more Transparent passes, 64 is not enough.

$\endgroup$
1
  • $\begingroup$ Thanks for you help:) $\endgroup$ Commented Sep 2, 2022 at 12:13

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .