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It's not hard to lose track of all the Geometry Nodes in Blender, especially since names and function have changed over time.

...But honestly, it's getting pretty tedious.

Many tutorials talk about nodes that I can't find in my version, and the official Blender documentation doesn't help me here to get an overview of the nodes and their history.

Also an internet search does not give me any useful results on the subject.

Hence the question:

Which nodes can be found in which Blender version?

Note: This question (and answer) serves as a target for the recurring question regarding undiscoverable nodes, which is asked again and again in various forms, and is intended to show as simply and clearly as possible how nodes have changed over time.

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1 Answer 1

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Geometry Nodes Overview

(Status as of Nov 30, 2023)

Here you can find a complete list of Geometry Nodes available in different Blender versions in tabular form.

Since here unfortunately a restriction of the number of characters is set to 30000, it was not possible for me to add the links to the respective documentation.

Therefore I have additionally published this list in HTML format, which contains further links directly to the respective documentation of the individual nodes:
Geometry Nodes Overview

Attribute Nodes

3.0 3.1 3.2 3.3 LTS 3.4 3.5 3.6 LTS 4.0+
Attribute Statistic Yes Yes Yes Yes Yes Yes Yes Yes
Blur Attribute - - - - - Yes Yes Yes
Capture Attribute Yes Yes Yes Yes Yes Yes Yes Yes
Domain Size - Yes Yes Yes Yes Yes Yes Yes
Transfer Attribute Yes Yes Yes Yes - - - -
Remove Named Attribute - - Yes Yes Yes Yes Yes Yes
Store Named Attribute - - Yes Yes Yes Yes Yes Yes

Additional changes since version 3.4:

  • The Transfer Attribute node has been removed and split into multiple more specific nodes:

    • The Sample Index node retrieves data from specific geometry elements by index.
    • The Sample Nearest node retrieves the indices from the closest geometry elements
    • The Sample Nearest Surface node interpolates a field input to the closest location on a mesh surface.

    On that topic, check out this post explaining how to use the new nodes:
    Where is Transfer attribute in 3.4?

Additional changes since version 3.5:

  • The Store Named Attribute node can now store 2d vector attributes

Addendum: Replaced Attribute Nodes

Some nodes were completely replaced by other nodes after version 2.93 due to the introduction of Fields:

2.92 2.93 LTS 3.x
Attribute Clamp - Yes Clamp
Attribute Color Ramp Yes Yes Color Ramp
Attribute Combine XYZ - Yes Combine XYZ
Attribute Compare Yes Yes Compare
Attribute Convert - Yes Transfer Attribute (3.1+)
Interpolate Domain (3.3+)
Attribute Fill Yes Yes Capture Attribute (3.1+)
Store Named Attribute (3.2+)
Attribute Map Range - Yes Map Range
Attribute Math Yes Yes Math
Attribute Mix Yes Yes Mix
Attribute Proximity - Yes Geometry Proximity
Attribute Randomize Yes Yes Random Value
Attribute Remove - Yes Remove Named Attribute (3.2+)
Attribute Sample Texture - Yes Image Texture
Attribute Separate XYZ - Yes Separate XYZ
Attribute Vector Math Yes Yes Vector Math

Color Nodes

2.92 2.93 LTS 3.0 3.1 3.2 3.3 LTS 3.4 3.5 3.6 LTS 4.0+
Color Ramp Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Combine RGB Yes Yes Yes Yes Yes ⇲ - - - - -
Combine Color - - - - - Yes Yes Yes Yes Yes
MixRGB * - - Yes Yes Yes Yes ⇲ - - - -
Mix Color * - - - - - - Yes Yes Yes Yes
RGB Curves - - Yes Yes Yes Yes Yes Yes Yes Yes
Separate RGB Yes Yes Yes Yes Yes ⇲ - - - - -
Separate Color - - - - - Yes Yes Yes Yes Yes

* The nodes MixRGB and Mix Color are referred to as "Mix" in the title of the node.

Curve Nodes

3.0 3.1 3.2 3.3 LTS 3.4 3.5 3.6 LTS 4.0+
Curve Length Yes Yes Yes Yes Yes Yes Yes Yes
Curve to Mesh Yes Yes Yes Yes Yes Yes Yes Yes
Curve to Points Yes Yes Yes Yes Yes Yes Yes Yes
Deform Curves on Surface - - - Yes Yes Yes Yes Yes
Fill Curve Yes Yes Yes Yes Yes Yes Yes Yes
Fillet Curve Yes Yes Yes Yes Yes Yes Yes Yes
Interpolate Curves - - - - - Yes Yes Yes
Resample Curve Yes Yes Yes Yes Yes Yes Yes Yes
Reverse Curve Yes Yes Yes Yes Yes Yes Yes Yes
Sample Curve Yes Yes Yes Yes Yes Yes Yes Yes
Subdivide Curve Yes Yes Yes Yes Yes Yes Yes Yes
Trim Curve Yes Yes Yes Yes Yes Yes Yes Yes
Curve Handle Positions Yes Yes Yes Yes Yes Yes Yes Yes
Curve Tangent Yes Yes Yes Yes Yes Yes Yes Yes
Curve Tilt Yes Yes Yes Yes Yes Yes Yes Yes
Endpoint Selection Yes Yes Yes Yes Yes Yes Yes Yes
Handle Type Selection Yes Yes Yes Yes Yes Yes Yes Yes
Is Spline Cyclic Yes Yes Yes Yes Yes Yes Yes Yes
Spline Length Yes Yes Yes Yes Yes Yes Yes Yes
Curve Parameter Yes ⇲ - - - - - - -
Spline Parameter - Yes Yes Yes Yes Yes Yes Yes
Spline Resolution Yes Yes Yes Yes Yes Yes Yes Yes
Set Curve Normal - - - - Yes Yes Yes Yes
Set Curve Radius Yes Yes Yes Yes Yes Yes Yes Yes
Set Curve Tilt Yes Yes Yes Yes Yes Yes Yes Yes
Set Handle Positions Yes Yes Yes Yes Yes Yes Yes Yes
Set Handle Type Yes Yes Yes Yes Yes Yes Yes Yes
Set Spline Cyclic Yes Yes Yes Yes Yes Yes Yes Yes
Set Spline Resolution Yes Yes Yes Yes Yes Yes Yes Yes
Set Spline Type Yes Yes Yes Yes Yes Yes Yes Yes

Additional changes since version 3.5:

  • The Trim Curves node now has a selection input

Curve Primitive Nodes

3.0 3.1 3.2 3.3 LTS 3.4 3.5 3.6 LTS 4.0+
Arc - Yes Yes Yes Yes Yes Yes Yes
Bézier Segment Yes Yes Yes Yes Yes Yes Yes Yes
Curve Circle Yes Yes Yes Yes Yes Yes Yes Yes
Curve Line Yes Yes Yes Yes Yes Yes Yes Yes
Curve Spiral Yes Yes Yes Yes Yes Yes Yes Yes
Quadratic Bézier Yes Yes Yes Yes Yes Yes Yes Yes
Quadrilateral Yes Yes Yes Yes Yes Yes Yes Yes
Star Yes Yes Yes Yes Yes Yes Yes Yes

Curve Topology Nodes

3.4 3.5 3.6 4.0+
Offset Point in Curve Yes Yes Yes Yes
Curve of Point Yes Yes Yes Yes
Points of Curve Yes Yes Yes Yes

Geometry Nodes

2.92 2.93 LTS 3.0 3.1 3.2 3.3 LTS 3.4 3.5 3.6 4.0+
Bounding Box - Yes Yes Yes Yes Yes Yes Yes Yes Yes
Convex Hull - - Yes Yes Yes Yes Yes Yes Yes Yes
Delete Geometry - - Yes Yes Yes Yes Yes Yes Yes Yes
Duplicate Elements - - - - Yes Yes Yes Yes Yes Yes
Geometry Proximity - - Yes Yes Yes Yes Yes Yes Yes Yes
Geometry to Instance - - - Yes Yes Yes Yes Yes Yes Yes
Join Geometry Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Merge by Distance - - - Yes Yes Yes Yes Yes Yes Yes
Raycast - - Yes Yes Yes Yes Yes Yes Yes Yes
Sample Index - - - - - - Yes Yes Yes Yes
Sample Nearest - - - - - - Yes Yes Yes Yes
Separate Components - - Yes Yes Yes Yes Yes Yes Yes Yes
Separate Geometry - - Yes Yes Yes Yes Yes Yes Yes Yes
Transform Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Set ID - - Yes Yes Yes Yes Yes Yes Yes Yes
Set Position - - Yes Yes Yes Yes Yes Yes Yes Yes
Index of Nearest - - - - - - - - Yes Yes

Input Nodes

2.92 2.93 LTS 3.0 3.1 3.2 3.3 LTS 3.4 3.5 3.6 LTS 4.0+
Boolean - - Yes Yes Yes Yes Yes Yes Yes Yes
Collection Info - Yes Yes Yes Yes Yes Yes Yes Yes Yes
Color - - Yes Yes Yes Yes Yes Yes Yes Yes
Image - - - - - - - Yes Yes Yes
Image Info - - - - - - - Yes Yes Yes
Integer - - Yes Yes Yes Yes Yes Yes Yes Yes
Is Viewport - Yes Yes Yes Yes Yes Yes Yes Yes Yes
Material - - Yes Yes Yes Yes Yes Yes Yes Yes
Object Info Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Self Object - - - - - - Yes Yes Yes Yes
Scene Time - - - Yes Yes Yes Yes Yes Yes Yes
String - Yes Yes Yes Yes Yes Yes Yes Yes Yes
Value Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Vector Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Index - - Yes Yes Yes Yes Yes Yes Yes Yes
Named Attribute - - - - Yes Yes Yes Yes Yes Yes
Normal - - Yes Yes Yes Yes Yes Yes Yes Yes
Position - - Yes Yes Yes Yes Yes Yes Yes Yes
Radius - - Yes Yes Yes Yes Yes Yes Yes Yes
ID - - Yes Yes Yes Yes Yes Yes Yes Yes
Random Float * Yes Yes * - - - - - - - -

* The node Random Float has been renamed to Random Value and has been moved to the category "Utilities" since version 3.0.

Additional changes since version 3.5:

  • The Named Attribute input node now has an "Exists" output to tell whether the attribute exists

Instances Nodes

3.0 3.1 3.2 3.3 LTS 3.4 3.5 3.6 LTS 4.0+
Instance on Points Yes Yes Yes Yes Yes Yes Yes Yes
Instances to Points Yes Yes Yes Yes Yes Yes Yes Yes
Rotate Instances Yes Yes Yes Yes Yes Yes Yes Yes
Scale Instances Yes Yes Yes Yes Yes Yes Yes Yes
Translate Instances Yes Yes Yes Yes Yes Yes Yes Yes
Realize Instances Yes Yes Yes Yes Yes Yes Yes Yes
Instance Rotation - - - Yes Yes Yes Yes Yes
Instance Scale - - - Yes Yes Yes Yes Yes

Material Nodes

3.0 3.1 3.2 3.3 LTS 3.4 3.5 3.6 LTS 4.0+
Replace Material Yes Yes Yes Yes Yes Yes Yes Yes
Material Index Yes Yes Yes Yes Yes Yes Yes Yes
Material Selection Yes Yes Yes Yes Yes Yes Yes Yes
Set Material Yes Yes Yes Yes Yes Yes Yes Yes
Set Material Index Yes Yes Yes Yes Yes Yes Yes Yes

Mesh Nodes

2.92 2.93 LTS 3.0 3.1 3.2 3.3 LTS 3.4 3.5 3.6 LTS 4.0+
Dual Mesh - - - Yes Yes Yes Yes Yes Yes Yes
Edge Paths to Curves - - - - - Yes Yes Yes Yes Yes
Edge Paths to Selection - - - - - Yes Yes Yes Yes Yes
Extrude Mesh - - - Yes Yes Yes Yes Yes Yes Yes
Flip Faces - - - Yes Yes Yes Yes Yes Yes Yes
Boolean Yes Yes ⇲ - - - - - - - -
Mesh Boolean - - Yes Yes Yes Yes Yes Yes Yes Yes
Mesh to Curve - - Yes Yes Yes Yes Yes Yes Yes Yes
Mesh to Points - - Yes Yes Yes Yes Yes Yes Yes Yes
Mesh to Volume - - - - - Yes Yes Yes Yes Yes
Sample Nearest Surface - - - - - - Yes Yes Yes Yes
Sample UV Surface - - - - - - Yes Yes Yes Yes
Scale Elements - - - Yes Yes Yes Yes Yes Yes Yes
Edges Split Yes Yes ⇲ - - - - - - - -
Split Edges - - Yes Yes Yes Yes Yes Yes Yes Yes
Subdivide - Yes ⇲ - - - - - - - -
Subdivide Mesh - - Yes Yes Yes Yes Yes Yes Yes Yes
Subdivision Surface Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Triangulate Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Edge Angle - - - Yes Yes Yes Yes Yes Yes Yes
Edge Neighbors - - - Yes Yes Yes Yes Yes Yes Yes
Edge Vertices - - - Yes Yes Yes Yes Yes Yes Yes
Edges to Face Groups - - - - - - - Yes Yes Yes
Face Area - - - Yes Yes Yes Yes Yes Yes Yes
Face Neighbors - - - Yes Yes Yes Yes Yes Yes Yes
Face Set Boundaries - - - - - - Yes ⇲ - - -
Face Group Boundaries - - - - - - - Yes Yes Yes
Face is Planar - - - - Yes Yes ⇲ - - - -
Is Face Planar - - - - - - Yes Yes Yes Yes
Is Face Smooth - - - - - - - - - Yes
Is Edge Smooth - - - - - - - - - Yes
Is Shade Smooth - - Yes Yes Yes Yes Yes Yes Yes Yes
Mesh Island - - - Yes Yes Yes Yes Yes Yes Yes
Shortest Edge Paths - - - - - Yes Yes Yes Yes Yes
Vertex Neighbors - - - Yes Yes Yes Yes Yes Yes Yes
Set Shade Smooth - - Yes Yes Yes Yes Yes Yes Yes Yes

Mesh Primitive Nodes

2.93 LTS 3.0 3.1 3.2 3.3 LTS 3.4 3.5 3.6 LTS 4.0+
Cone Yes Yes Yes Yes Yes Yes Yes Yes Yes
Cube Yes Yes Yes Yes Yes Yes Yes Yes Yes
Cylinder Yes Yes Yes Yes Yes Yes Yes Yes Yes
Grid Yes Yes Yes Yes Yes Yes Yes Yes Yes
Icosphere Yes Yes Yes Yes Yes Yes Yes Yes Yes
Circle Yes ⇲ - - - - - - - -
Mesh Circle - Yes Yes Yes Yes Yes Yes Yes Yes
Line Yes ⇲ - - - - - - - -
Mesh Line - Yes Yes Yes Yes Yes Yes Yes Yes
UV Sphere Yes Yes Yes Yes Yes Yes Yes Yes Yes

Mesh Topology Nodes

3.4 3.5 3.6 LTS 4.0+
Corners of Face Yes Yes Yes Yes
Corners of Vertex Yes Yes Yes Yes
Edges of Corner Yes Yes Yes Yes
Edges of Vertex Yes Yes Yes Yes
Face of Corner Yes Yes Yes Yes
Offset Corner in Face Yes Yes Yes Yes
Vertex of Corner Yes Yes Yes Yes

Output Nodes

3.0 3.1 3.2 3.3 LTS 3.4 3.5 3.6 LTS 4.0+
Viewer Yes Yes Yes Yes Yes Yes Yes Yes

Point Nodes

2.92 2.93 LTS 3.0 3.1 3.2 3.3 LTS 3.4 3.5 3.6 4.0
Distribute Points in Volume - - - - - - Yes Yes Yes Yes
Point Distribute Yes Yes ⇲ - - - - - - - -
Distribute Points on Faces - - Yes Yes Yes Yes Yes Yes Yes Yes
Points - - - - - Yes Yes Yes Yes Yes
Points to Vertices - - Yes Yes Yes Yes Yes Yes Yes Yes
Points to Volume - Yes Yes Yes Yes Yes Yes Yes Yes Yes
Points to Curves - - - - - - - - - Yes
Set Point Radius - - Yes Yes Yes Yes Yes Yes Yes Yes

Addendum: Replaced Point Nodes

Some nodes were completely replaced by other nodes after version 2.93:

2.92 2.93 LTS 3.x
Align Rotation to Vector Yes Yes Align Euler to Vector
Point Distribute Yes Yes Distribute Points on Faces
Point Instance Yes Yes Instance on Points
Point Rotate Yes Yes Rotate Euler
Point Scale Yes Yes Vector Math (Scale)
Point Separate Yes Yes Separate Geometry
Point Translate Yes Yes Set Position

Text Nodes

3.0 3.1 3.2 3.3 LTS 3.4 3.5 3.6 LTS 4.0+
Join Strings Yes Yes Yes Yes Yes Yes Yes Yes
Replace String Yes Yes Yes Yes Yes Yes Yes Yes
Slice String Yes Yes Yes Yes Yes Yes Yes Yes
Special Characters Yes Yes Yes Yes Yes Yes Yes Yes
String Length Yes Yes Yes Yes Yes Yes Yes Yes
String to Curves Yes Yes Yes Yes Yes Yes Yes Yes
Value to String Yes Yes Yes Yes Yes Yes Yes Yes

Texture Nodes

3.0 3.1 3.2 3.3 LTS 3.4 3.5 3.6 LTS 4.0+
Brick Texture Yes Yes Yes Yes Yes Yes Yes Yes
Checker Texture Yes Yes Yes Yes Yes Yes Yes Yes
Gradient Texture Yes Yes Yes Yes Yes Yes Yes Yes
Image Texture Yes Yes Yes Yes Yes Yes Yes Yes
Magic Texture Yes Yes Yes Yes Yes Yes Yes Yes
Musgrave Texture Yes Yes Yes Yes Yes Yes Yes Yes
Noise Texture Yes Yes Yes Yes Yes Yes Yes Yes
Voronoi Texture Yes Yes Yes Yes Yes Yes Yes Yes
Wave Texture Yes Yes Yes Yes Yes Yes Yes Yes
White Noise Yes Yes Yes Yes Yes Yes Yes Yes

Additional changes since version 3.5:

  • The Image Texture node has a new mirror extension type

Utilities Nodes

2.92 2.93 LTS 3.0 3.1 3.2 3.3 LTS 3.4 3.5 3.6 LTS 4.0+
Accumulate Field - - - Yes Yes Yes Yes Yes Yes Yes
Align Euler to Vector - - Yes Yes Yes Yes Yes Yes Yes Yes
Boolean Math Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Clamp Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Float Compare Yes Yes ⇲ - - - - - - - -
Compare Floats - - Yes ⇲ - - - - - - -
Compare - - - Yes Yes Yes Yes Yes Yes Yes
Field at Index - - - Yes Yes Yes Yes ⇲ - - -
Evaluate at Index - - - - - - - Yes Yes Yes
Float Curve - - Yes Yes Yes Yes Yes Yes Yes Yes
Float To Integer - - Yes Yes Yes Yes Yes Yes Yes Yes
Interpolate Domain - - - - - Yes Yes ⇲ - - -
Evaluate on Domain - - - - - - - Yes Yes Yes
Map Range Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Math Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Mix - - - - - - Yes Yes Yes Yes
Random Value - - Yes Yes Yes Yes Yes Yes Yes Yes
Rotate Euler - - Yes Yes Yes Yes Yes Yes Yes Yes
Rotate Vector - - - - - - - - - Yes
Axis Angle to Rotation - - - - - - - - - Yes
Euler to Rotation - - - - - - - - - Yes
Rotation to Euler - - - - - - - - - Yes
Rotation to Quaternion - - - - - - - - - Yes
Quaternion to Rotation - - - - - - - - - Yes
Invert Rotation - - - - - - - - - Yes
Rotation to Axis Angle - - - - - - - - - Yes
Switch - - Yes Yes Yes Yes Yes Yes Yes Yes

Vector Nodes

2.92 2.93 LTS 3.0 3.1 3.2 3.3 LTS 3.4 3.5 3.6 LTS 4.0+
Combine XYZ Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Separate XYZ Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Vector Curves - - Yes Yes Yes Yes Yes Yes Yes Yes
Vector Math Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Vector Rotate - Yes Yes Yes Yes Yes Yes Yes Yes Yes

Volume Nodes

2.93 LTS 3.0 3.1 3.2 3.3 LTS 3.4 3.5 3.6 LTS 4.0+
Volume Cube - - - - Yes Yes Yes Yes Yes
Volume to Mesh Yes Yes Yes Yes Yes Yes Yes Yes Yes

UV Nodes

3.3 LTS 3.4 3.5 3.6 LTS 4.0+
Pack UV Islands Yes Yes Yes Yes Yes
UV Unwrap Yes Yes Yes Yes Yes

Group Nodes

2.92 2.93 LTS 3.0 3.1 3.2 3.3 LTS 3.4 3.5 3.6 LTS 4.0+
Group Input - Yes Yes Yes Yes Yes Yes Yes Yes Yes
Group Output - Yes Yes Yes Yes Yes Yes Yes Yes Yes

Hair Nodes

3.5+
Deformation:
Blend Hair Curves Yes
Displace Hair Curves Yes
Frizz Hair Curves Yes
Hair Curves Noise Yes
Roll Hair Curves Yes
Rotate Hair Curves Yes
Shrinkwrap Hair Curves Yes
Smooth Hair Curves Yes
Straighten Hair Curves Yes
Trim Hair Curves Yes
Generation:
Duplicate Hair Curves Yes
Generate Hair Curves Yes
Interpolate Hair Curves Yes
Guides:
Braid Hair Curves Yes
Clump Hair Curves Yes
Create Guide Index Map Yes
Curl Hair Curves Yes
Read:
Curve Info Yes
Curve Root Yes
Curve Segment Yes
Curve Tip Yes
Hair Attachment Info Yes
Utility:
Attach Hair Curves to Surface Yes
Redistribute Curve Points Yes
Restore Curve Segment Length Yes
Write:
Set Hair Curve Profile Yes

Node-Based Tools

With version 4.0, geometry nodes can now also be created as tools, which are then available in the main menu.

4.0+
3D Cursor Yes
Face Set Yes
Selection Yes
Set Face Set Yes
Set Selection Yes

Addendum: Math Nodes

Most mathematical operations hide behind the nodes Math and Vector Math, which can be found in the category Utilities and Vector respectively.

So if you see a node that does not appear with its name in the above list, it is almost certainly one of these two nodes whose property has been set to a specific mathematical operation, and thus also shows the corresponding name in the title.

Vector Math Nodes

The operations available in Vector Math are:

2.92 2.93 LTS 3.0+
Add Yes Yes Yes
Subtract Yes Yes Yes
Multiply Yes Yes Yes
Divide Yes Yes Yes
Multiply Add - - Yes
Cross Product Yes Yes Yes
Project Yes Yes Yes
Reflect Yes Yes Yes
Refract - Yes Yes
Faceforward - Yes Yes
Dot Product Yes Yes Yes
Distance Yes Yes Yes
Length Yes Yes Yes
Scale Yes Yes Yes
Normalize Yes Yes Yes
Wrap Yes Yes Yes
Snap Yes Yes Yes
Floor Yes Yes Yes
Ceil Yes Yes Yes
Modulo Yes Yes Yes
Fraction Yes Yes Yes
Absolute Yes Yes Yes
Minimum Yes Yes Yes
Maximum Yes Yes Yes
Sine Yes Yes Yes
Cosine Yes Yes Yes
Tangent Yes Yes Yes

Math Nodes

The operations available in Math are as follows (these are equally available in all versions):

All Versions
Functions:
Add
Subtract
Multiply
Divide
Multiply Add
Power
Logarithm
Square Root
Inverse Square Root
Absolute
Exponent
Comparison:
Maximum
Less Than
Greater Than
Sign
Compare
Smooth Minimum
Smooth Maximum
Rounding:
Round
Floor
Ceil
Truncate
Fraction
Modulo *
Wrap
Snap
Ping-Pong
Trigonometric:
Sine
Cosine
Tangent
Arcsine
Arccosine
Arctangent
Arctan2
Hyperbolic Sine
Hyperbolic Cosine
Hyperbolic Tangent
Conversion:
To Radians
To Degrees
Clamp

* In Blender version 4.0, the Modulo node has been split into two options:

  • Truncated Modulo : Outputs the remainder once the first value is divided by the second value.
  • Floored Modulo: Returns the positive remainder of a division operation.

...and if you still see a node somewhere in a screenshot/tutorial that is not listed here, then it is most likely an individually assigned title.

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  • 8
    $\begingroup$ Outstanding work ! $\endgroup$
    – Gorgious
    Sep 1, 2022 at 18:57
  • 3
    $\begingroup$ That's some dedication :)) $\endgroup$ Sep 1, 2022 at 18:59
  • 2
    $\begingroup$ Wow! This is a great overview and awesome work! The only problem I still have when watching tutorials that create cool things with nodes that don't exist in my version is, how to translate those nodes from one to the other? Sometimes of course, newer versions have new features that were not possible before - well, that's progress. But sometimes nice things are made with old nodes and I just don't know how to reproduce them with the new ones. $\endgroup$ Sep 2, 2022 at 6:20
  • 2
    $\begingroup$ Totally missed this post, great quality content. We need more of this. $\endgroup$ Oct 6, 2022 at 19:51
  • 1
    $\begingroup$ Stunning work, q. You have such an organized mind! This should be a standard appendix to the docs. (But. arghh, now you've got me going down a ReST rabbit-hole :) ) $\endgroup$
    – Robin Betts
    Nov 13, 2023 at 8:36

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