I'm trying to get a car to crash into a wall after a couple curves. I've followed Jonathan Lampel's tutorial on http://www.blender.org/support/tutorials/ which worked well using keyframes for animation. But is there a way to use the "Follow Path" Constraint and get the same effect? Or do I need to work in keyframes instead?
I move to frame 70 (when object reaches end of path), keyframed the animation check box, moved to frame 71, unchecked the animation and keyframed the checkbox again (like done in the tutorial). When I run the animation the object goes down the path like I want, but as soon as hits frame 71, the object disappears and reappears really far away and just falls forever.
Anyone able to help me out? Don't want to make the whole thing with keyframes but can do that if no better way.