I have shrink-wrapped an image onto a sculpted shape as seen here: enter image description here

I want to select the black parts of the shrink-wrap on the shape as a vertex group so I can apply hair everywhere on the shape except for the black parts. Is this possible with shrinkwrap, or is there a better way to do this?

I'd rather not have to trace the shapes out manually.

Thanks in advance!


1 Answer 1


This looks like a place for the Vertex Weight Proximity modifier, aimed at the Shrinkwrapped features. Possibly followed up with a Vertex Weight Edit modifier, to fill holes, define edges.

enter image description here

  • $\begingroup$ Yeah, but only if polonium's SW target is that vert dense (and even then, did they ever get live particle density from VG working?) Otherwise, I'd suspect that a texture bake might end up working better, but of course, that's not remotely live either. $\endgroup$
    – Nathan
    Aug 30, 2022 at 22:29
  • $\begingroup$ That seems viable, thanks! I'll give it a try. $\endgroup$ Aug 30, 2022 at 23:56

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