In Blender's I can add/subtract mathutils.Vector
without any problems.
vec3 = vec1 - vec2 # OK return a vector
But! It's paint to multiply/divide vector. For example if i multiply vectors i'll get a float.
vec3 = vec1 * vec2 # ERROR return a float
Is there a method to multiply/divide vectors correctly? like vec1.mult(vec2)
which exists in other game engines.