I need to generate a mesh where I can take the wireframe edges of the mesh and apply a shape to them so that the resulting mesh is long rods across those wireframe edges with the cross-section being of the shape I applied.
Below is similar to what I would like to do but instead of this, I would like it with a cylinder (or any shape if possible)
I rather like gandalf3's answer above the one from Coburn as I need to export this effect to Unity, so I rather have a real mesh above a visualization in blender.
I include both as correct answers