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I want my chrome object to have more contrast and rays like the photo image. I have used 2 shade mixers. One for the texture of the chrome material, with radial texture, and the other with anisotropic nodes to get the chrome rays.

The problem I'm having is:

  1. My material there is only 2 rays as seen in orthographic view, but on the actual image, there is more rays on the chrome photo. I'd like to add more contrast.

  2. There's a repeating pattern on the side of my object.

enter image description here

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    $\begingroup$ is it not a question of lighting and HDRI image? What does it give if you add more lights or use and HDRI? $\endgroup$
    – moonboots
    Commented Aug 28, 2022 at 11:53
  • $\begingroup$ I added some lights, and also duplicated the chrome sphere to see how it looks. I had already added a HDRI black and white to get more contrast, but it doesn't look as realistic as a metallic anisotropic object. ibb.co/209rQzM $\endgroup$ Commented Aug 28, 2022 at 12:04
  • $\begingroup$ Yeah this has everything to do with your lighting. That chelsea stairs one looks like it's still fairly diffuse. The whole place has white walls. Try an HDRI like this one. $\endgroup$
    – Jakemoyo
    Commented Aug 28, 2022 at 12:09

1 Answer 1

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It seems it heavily relies on light sources and anisotropic value.

With two light sources and higher anisotropy I could achieve something somewhat similar to your expectations: enter image description here

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