I have a problem with constraints: I use Child Of
constraints to animate the parent of objects (e.g. robot passes part to another robot). All objects should be grouped under a master parent (empty).
If an object has a Child Of contraint and at the same time is the child of the master parent, then it gets twice the values and thus an offset.
The blue cube is bound to the master by Child Of and in the second screenshot in the hierarchy, an offset is created, when the master is moved.
The animation is baked and exported to a real-time engine (Unity), so it's important to me that the objects are neatly arranged in the hierarchy.
Is there a solution for this?