I'm trying to make a low poly hills/terrain and ran into some weird behavior with the corner faces
I make a 10x10 grid of size 10
I select a square of 4 faces and I press G + Z + mouse move up to move these faces up 1m
the NE and SW corners look correct
But for some reason the NW and SE corners are different and don't slope downwards on the corners
I tried using edge slide but the same thing happens.
Does anyone know what is going on or how I can fix this and have all corners be the same?