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I made this using Voronoi Texture node with Color Ramp connecting it to Color and Bump. I would like to add noise only to the flat areas. Any method? enter image description here

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    $\begingroup$ I guess in the flat areas the color output of the color ramp is black. So what you could do is use a Math node set to Greater Than with Threshold 0 and use this as mix factor for a Mix RGB node. In Color1 plug the Noise Texture, in Color2 the color ramp output you use for the bump. Maybe you have to multiply the Noise Texture with a very small value or use a Map Range node, since otherwise the noise bumps will be as high as the voronoi bumps. $\endgroup$ Commented Aug 26, 2022 at 12:51

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you can use this node tree:

enter image description here

by changing the "greater than" you can choose the right factor.

I just mixed the color of the noise here - you can of course do whatever you want with it.

enter image description here

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  • $\begingroup$ Thank you Chris $\endgroup$
    – Arun Nura
    Commented Aug 31, 2022 at 7:37
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What you could do is use a Math node set to Greater Than with Threshold 0 and use this as mix factor for a Mix RGB node. In Color1 plug the Noise Texture, in Color2 the color ramp output you use for the bump. Maybe you have to multiply the Noise Texture with a very small value or use a Map Range node, since otherwise the noise bumps will be as high as the voronoi bumps. (This might not be too bad with Bump, but for better visual display I used Displacement as well and there it might be problematic.)

noise

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