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How do I light everything evenly in render (similar to Material Preview viewport shading)? I want my render to be identical to this viewport screenshot: viewport image

But render looks like this: render image

Also, how do I make glossy object like in the viewport?

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  • $\begingroup$ the material preview mode uses built in HDRIs (blender.stackexchange.com/q/128499/107598). For glossiness use a low Roughness value (0 to 0.2) in the Principled BSDF node in your material node setup. $\endgroup$
    – Blunder
    Aug 25, 2022 at 10:38

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Use HDRIs in the scene to get views like this. There are various websites that provides free HDRIs. Then go into the Render properties->Film->Transparent(Tick this one) and you'll get the view like this in render too. enter image description here

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  • $\begingroup$ how would it work out using video? $\endgroup$ Aug 25, 2022 at 13:45

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