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For a while I've been trying to bevel a plane made with Bezier Curve. My goal is to bevel the entire rim outwards.

  1. How can I extrude so that the thickness of the surface is always the same in all directions (or in the direction of the normal)?

  2. If the thickness is the same everywhere, I thought I'd make a loop cut and scale outwards to then start the bevel here.

enter image description here

Thanks!!!

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    $\begingroup$ When you extrude on Z it's normal that the length along the normal is smaller, if you want the same length you need to use the Extrude Faces Along Normals, but it won't be an extrusion on Z anymore. $\endgroup$
    – moonboots
    Aug 25, 2022 at 8:58
  • $\begingroup$ Great moonbots! Thanks, ALT-E solved the first problem. But now how can I scale along normals? I can't find any informations about that. $\endgroup$
    – PowerNow
    Aug 25, 2022 at 9:13
  • $\begingroup$ Ok, just found it. ALT+S solved the second problem. $\endgroup$
    – PowerNow
    Aug 25, 2022 at 9:14

2 Answers 2

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New tool Unlocked!
Shrink Fatten Alt+S

This tool moved selected vertices/edges/faces along their own normal (perpendicular to the face):

enter image description here

After extruding upwards, press ESC or RMB to cancel moving, and use Alt+S to move points along normals instead

After adding rim, use Alt+S to scale this rim evenly along normals

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  • $\begingroup$ Thanks Crantisz! Just found it based on moonboots. $\endgroup$
    – PowerNow
    Aug 25, 2022 at 9:18
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So easy when you know how. Alt+E and Alt+S

enter image description here

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