I'm trying to create a shape that is the boolean difference of a tilted curve and a cube using geometry nodes.
If the curve is not tilted (twisted) - the result is quite smooth and clean and quite acceptable:
If the curve has a tilt (twisted) like this example curve:
I understand it's not possible to do boolean operations using pure curves and there is some precision lost when converting to meshes.
There must be a way to get an acceptable result - how to get a cleaner result when doing boolean difference with tilted curve?
Update: To help visualize what I think is happening I created a curve with cube instances on points which is similar to the quadrilateral. With no twist you can see the inside of the curve is smooth. As soon as you introduce tilt to the curve it gets wonky.