I have an SVG image of a letter "t" (contains some curved and some straight segments), which has been imported to Blender. After the import, everything is nicely defined as Bezier curves.
Next I want to create a mesh object from this (with the ultimate goal being to try to animate the letter eventually). I have tried using the "Convert to Mesh" command, which results in many triangles and poles. Using the "Decimate" and "Remesh" modifiers also doesn't lead to good results:
How can I create some nicer mesh topology from this Bezier object (with the ability to add a well-behaved Subdivision Surface modifier as well in the end) ?