Can anyone help me with it as converted into mesh creating multiple points/vertices than less vertices geometry path which will make my old system less laggy
I selected a plane, added a particle system, and selected Hair. Under Render I changed Path to Object
and under Object I selected NurbsPath
in the Instance option as shown in a YouTube video.
In the video, it appeared instantly on the plane but to me, it was not appearing.
So here is what happened to me in this query:
First I take a Nurbspath from Shift+A → Curve → Path
Then taken a BezierCircle, same as above.
Then changed the geometry of the NurbsPath in Object Data Properties to BezierCurve and modified the path as grass in Edit Mode.
Then added the plane to use as a ground for grass.
By selecting the plane added hair particles in Particle System.
Then in the Hair tab options went to the Render option and changed the instance as Object and in the newly appeared Object option below the render option I selected the NurbsPath (as shown in the image below).
Then instead of the plane having the NurbsPath in place of the hair, the plane appeared empty as appeared in the below image.
And I did this all by following a YouTube video in step by step process as shown in it. In that video, it appeared but for me, it didn't.
So, what was the mistake I have done here, and how to rectify it?