BH
If one uses a union boolean operator, then (as far as I'm aware) the original object still exists, even after the modifier is applied
If I have many active modifiers in the scene that I don't want to apply, then when exporting it as a glb I would rely on the "apply modifiers" option, but is there a way to remove the original objects automatically? Obviously if I delete them before applying the modifier, it wouldn't work. Even if I make them invisible, they would still be exported
I mainly just want to remove duplicate geometry to only export what's needed
Any ideas?
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