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I have this part of a model that doesn't have as much geometry as I want.

enter image description here

I tried to use Subdivision modifier but I got this instead:

enter image description here

I want to be able to not see any edges when printing. I'm also open to use any other program if needed.

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  • $\begingroup$ That object appears to be made from tris rather than quads which the subdiv modifier doesn't like. What software was used to create it? $\endgroup$
    – John Eason
    Aug 22, 2022 at 14:16
  • $\begingroup$ i dont know. i downloaded it from thingiverse. is there any way to convert it? im fine with doing it manually as well $\endgroup$
    – desperrrr
    Aug 22, 2022 at 14:22
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    $\begingroup$ Not really, The topology is a complete mess. Starting again from scratch using Blender would be the way to go. $\endgroup$
    – John Eason
    Aug 22, 2022 at 14:24
  • $\begingroup$ I honestly can't tell exactly how someone might have modeled something so simple and mad it that big of a mess :P $\endgroup$
    – Jakemoyo
    Aug 22, 2022 at 14:46
  • $\begingroup$ i think they ripped it from the game and did minimum fixing. it looks fine when printed its just pretty lowpoly $\endgroup$
    – desperrrr
    Aug 22, 2022 at 15:56

1 Answer 1

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It must be modelled in another software. Maybe that's conversion from solid to surface model and that's why the geometry is a mess making it difficult to work with. It will definitely be a lot easier and precise to model it from scratch than to attempt to fix it, but you could go to edit mode(tab), select the edges you want sharp ctrl+clicking to select shortest path and then crease them(shift+e -> 1) to make them sharp during subdivision.

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  • $\begingroup$ yeah that diddnt work very well but thanks anyway! i'll just model it from scratch $\endgroup$
    – desperrrr
    Aug 22, 2022 at 16:00
  • $\begingroup$ Well... What exactly did you expect then? Seems to work pretty well... i.imgur.com/KVHJFGN.png $\endgroup$ Aug 22, 2022 at 16:15

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