TLDR: turn any red face blue in geometry nodes
Im using an extrude node on a edge without faces, some of the faces generated by the node come out as negative despite the edge orientation being positive.
Is there a way I can use the Flip Normals node to be like "hey, any face that has a negative orientation must be flipped!"
I tried using a normal node and separate XYZ so that any normal with a negative value would flip over but it didnt seem to work
.blend file https://drive.google.com/file/d/1WaBBBELUtN8oMC9Bfa9p4QEagE83mt9r/view?usp=sharing