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I've seen this has been done but couldn't find the a proper source on how-to? I think this how UE5 Matrix Awakens handles the fake room interiors in large number of windows in large number of buildings with very little overhead.

I played around with UV mapping with 'Camera Data'->View Vector node. but still no luck. (do i also use 'Light Path'?)

Any help is greatly appreciated.

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  • $\begingroup$ Finally found a good solution by Saqib Husain. The term to search for was 'Interior Mapping'. $\endgroup$ Aug 21, 2022 at 18:07

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