So I am making a humanoid body in Blender, and everything else about it looks fine, except this one loop on the hand that I have been working at for around 2 hours, and cannot seem to fix, despite remodeling the entire hand. It looks like I just need to recalculate the normals, but you can only apply that to faces to my knowledge, so that may not be the solution. I tried to shade flat, but that leaves me with the same edge loop looking very rigid and not curved like I want it, even though I have a subdivision surface in place. so I actually have two questions then:
A) how do you recalculate normals on an edge? B) how do you make edge loops smooth without compromising the geometry of the rest of the model?
the image attached shows what it looks like when shaded smooth ,and shaded flat looks just like this, but the faulty loop has no curvature.
I should also point out I am very, very new to this and this is the first model I have ever made, so forgive my ignorance to some of the more technical terms.
hope one of you can help me :)