So I am making a humanoid body in Blender, and everything else about it looks fine, except this one loop on the hand that I have been working at for around 2 hours, and cannot seem to fix, despite remodeling the entire hand. It looks like I just need to recalculate the normals, but you can only apply that to faces to my knowledge, so that may not be the solution. I tried to shade flat, but that leaves me with the same edge loop looking very rigid and not curved like I want it, even though I have a subdivision surface in place. so I actually have two questions then:
A) how do you recalculate normals on an edge? B) how do you make edge loops smooth without compromising the geometry of the rest of the model?
I should also point out I am very, very new to this and this is the first model I have ever made, so forgive my ignorance to some of the more technical terms.
hope one of you can help me :)