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So I am making a humanoid body in Blender, and everything else about it looks fine, except this one loop on the hand that I have been working at for around 2 hours, and cannot seem to fix, despite remodeling the entire hand. It looks like I just need to recalculate the normals, but you can only apply that to faces to my knowledge, so that may not be the solution. I tried to shade flat, but that leaves me with the same edge loop looking very rigid and not curved like I want it, even though I have a subdivision surface in place. so I actually have two questions then:

A) how do you recalculate normals on an edge? B) how do you make edge loops smooth without compromising the geometry of the rest of the model?

the image attachedenter image description here shows what it looks like when shaded smooth ,and shaded flat looks just like this, but the faulty loop has no curvature.

I should also point out I am very, very new to this and this is the first model I have ever made, so forgive my ignorance to some of the more technical terms.

hope one of you can help me :)

here is the file @John Eason

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  • $\begingroup$ Can you share your Blend file (of just the hand if possible to keep the size down). blend-exchange.com/help $\endgroup$
    – John Eason
    Aug 21, 2022 at 15:04

1 Answer 1

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The normals of the four fingers are inverted as shown in red below. Click the ShowOverlays dropdown in the top toolbar and check FaceOrientation to show the problem. (You can drag the tollbar left and right with the middle mouse button to make the overlay icon visible if the screen is too narrow.)

enter image description here

Then go into Edit mode, select All and ⇧ ShiftN to recalculate the normals.

enter image description here

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  • $\begingroup$ wow, thanks! this has got to be the first time I have ever got an answer that was both simple and helpful out of a support forum that actually works. $\endgroup$
    – Newbie
    Aug 21, 2022 at 16:39
  • $\begingroup$ No problem! Nice simple solution in this case! Please check the tick to the left of my answer to accept it. $\endgroup$
    – John Eason
    Aug 21, 2022 at 16:49

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