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I want to achieve an effect simmmilar to one in THIS video. Basically I want to animate the scale of the specific (e.g. top ones) parts of objects' "layers" created via Array modifier as well as the z value of them, so they appear as they are not all the same distance one from another...

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  • $\begingroup$ You can use an empty as Object Ofsset, and animate the scale of that empty over time. $\endgroup$
    – Denis
    Mar 17, 2015 at 20:07
  • $\begingroup$ I know, but that's not what I mean. This is linear. I want to be able to make it so say - top object scale faster than bottom ones, as well as they have bigger gaps between them.. see the link $\endgroup$
    – Selrond
    Mar 17, 2015 at 20:13

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Using an empty as Object offset to control the array modifier will give you a lot of options. If you play with the reltive offset you can get things like this:

enter image description here

Changing the distance and size of the empty you'll control the relative distance of the cloned items in the array. enter image description here You can then add keyframes:

enter image description here

By adding a lattice on the scene and a lattice modifier to the plane to the stack you can further control the deformation (as in the opening of the video used as reference on the question:

enter image description here

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  • $\begingroup$ thanks! lattice should've come to my mind :P one more question though - how can I animate lattice deformation? $\endgroup$
    – Selrond
    Mar 18, 2015 at 7:16
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    $\begingroup$ @selrond on the lattice you can use shapekeys $\endgroup$
    – user1853
    Mar 18, 2015 at 13:55

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