I want to animate a car driving over a desert landscape. I want to animate the car along a path (constraint/follow path). in order to snap that path to the landscape, I subdivided the path (30 times) and applied a shrinkwrap modifier. The shrinkwrap is kind of doing its thing but it leaves a gap between two of the dunes. Why is it doing this and how can I solve it? Here is the File:


  • 1
    $\begingroup$ Pls show us your setup with shrinkwrap and why this doesn't work (because it should) $\endgroup$
    – Chris
    Aug 21, 2022 at 11:50
  • $\begingroup$ @Chris hi, there! I tried it again and applied the rotation and position of the path. Now it seems to work but still the shrinkwrap ignores a part of the target mesh. I edited the question and added the Blend file. $\endgroup$
    – user123511
    Aug 21, 2022 at 13:58
  • $\begingroup$ unfortunately your link does not work $\endgroup$
    – Chris
    Aug 21, 2022 at 14:07
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    $\begingroup$ Easiest way is to draw the Bezier path across your landscape. See this YT video. Although it's for Blender 2.81 it still applies to the current version. $\endgroup$
    – John Eason
    Aug 21, 2022 at 15:01
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    $\begingroup$ My first thought is that maybe you need to enable Shrinkwrap snapping only for the Z axis. Limiting to Z should prevent curve points from clustering around peaks, and instead go straight down until they hit the terrain. Also, you might want to check out this related answer. $\endgroup$
    – Mentalist
    Aug 22, 2022 at 2:31


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