I'm new, so I don't really understand what I'm doing.
I've created a character in MakeHuman and exported as Collada.
Then I imported it into Blender and I couldn't find any of the bones, it was really confusing. Until I made the skill invisible and zoom in a really long way.
The bones in my character are so small they are about the smaller then the characters finger nails.
Is this normal?
Is there a quick fix where I can resize all my bones in a couple of clicks?
Or do I have to resize each and every bone one by one?
Should I use a different format instead of Collada to avoid this problem?
I'm editing my question because things have progressed, I'm now trying a different export format, I'm using fbx Filmbox.
And I have the opposite problem of the bones being too big. However at least the bones are pointing in different directions and not just vertical (like they were with the Collada file type).
I still can't resize the bones. I'm just getting confused by everything. How do I shrink the bones to a normal size?