A sphere is given by the graph of the equation $\lvert x\rvert^2+\lvert y\rvert^2+\lvert z\rvert^2=1$.
If you increase the exponents to something larger than 2, then the graph of the equation becomes more cubular, and is called a sphube, which is a 3D version of a squircle.
How do you use vector displacement to turn a cube into a mathematically precise sphube to the limits of numerical precision with volume half way between that of the cube and a sphere of the same size?
According to this article, the exponent should be 3.43184, but that number could be rounded off, and I need the exponent to have single-precision floating point precision.