0
$\begingroup$

When i switch from object to edit mode, the model changes the position. What i found out so far is that this is related to the "rest position". http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Advanced_Tutorials/Advanced_Animation/Guided_tour/Armature/object

But how can i change the rest position to look the same as the object position? Because if i change the rest position the object position changes too, thus always a margin of differences... can i just copy past the object position into the edit position/rest position?

$\endgroup$
1
$\begingroup$

Any movement done in pose mode will also be shown in object mode, any keyframed movement will change this position as you change the current frame.

One option you have is to clear any pose mode changes made. While in pose mode press ⎇ AltG, ⎇ AltR and ⎇ AltS to clear the location, rotation and scale of the selected bones, putting the armature back into the rest position.

Another option is to set the current position as the rest position by pressing ⎈ CtrlA and choosing "Apply pose as Rest Pose"

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.