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I have a cylinder and I subtract a cube from it. The result looks as follows

enter image description here

However, it adds this extra face in the center. I want to get rid of that face and have a hollow object instead. I am using Mesh Boolean in geometry nodes.

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  • $\begingroup$ that's how booleans work. If you want to delete that face, you have to "delete" in manually with "delete geometry" (type: face) $\endgroup$
    – Chris
    Aug 17, 2022 at 8:23

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As @Chris has already pointed out, you would have to remove the added face afterwards.

You can do this by marking the faces of the cube with Capture Attribute before. This marking remains after Mesh Boolean on the resulting mesh, so you can remove this face directly with Delete Geometry.

enter image description here

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