I have a minimal knowledge of Blender because two classes in my course requires it. I'm making a game where a cannon shoots at targets. I've decided to make a night level (the day level is 100% working) and add point light sources to the targets and the ammo, which is a ball.
I created a point light source and added it as a child to the ball. Both are located on a different layer than the "shooter". When I fire a shot, the light follows the ball as expected. But when I fire several shots, there's only one point light source and it follows the last ball fired, jumping from ball to ball as I fire them.
I've searched a bit and I found out that that may be impossible, but I'm not sure, so that's why I'm asking if it can be done and how. I'm not in a hurry since this is not mandatory.
Using Blender 2.73a in GLSL mode (can't change that) in Windows 7 Ultimate.
Thanks in advance.