I'm loading scenes via logic.getBlendFileList
and that's fine, I can access objects in it, set sensors and properties, and wire them with python modules. But I can't seem to access their animations: When I create an action actuator and select an animation (this object is an armature, appended in the scene, I can include the individual .blend
file if needed) that this object has in the list menu, when I launch the game I get a rather laconic Failed to load action: MyAnimation
.
On the other hand, I tried to create a "Property" actuator to toggle a boolean with a "pulse" sensor and it worked..?
Is it a limitation of logic.getBlendFileList
, or are actions simply not available in python? Please excuse me if this is documented somewhere, in witch case can somebody please z-orient me to it?