I'm loading scenes via
logic.getBlendFileList and that's fine, I can access objects in it, set sensors and properties, and wire them with python modules. But I can't seem to access their animations: When I create an action actuator and select an animation (this object is an armature, appended in the scene, I can include the individual
.blend file if needed) that this object has in the list menu, when I launch the game I get a rather laconic
Failed to load action: MyAnimation.
On the other hand, I tried to create a "Property" actuator to toggle a boolean with a "pulse" sensor and it worked..?
Is it a limitation of
logic.getBlendFileList, or are actions simply not available in python? Please excuse me if this is documented somewhere, in witch case can somebody please z-orient me to it?