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Im trying to scatter Swords along of a giant monster and i had a rather good first time working with geometry nodes.

My question is: How do i offset the different points on my mesh that where generated by the "Distribute Points on Faces" Node along their normals by a random value each?

In this example i would like to have the swords be placed in different depths inside of the titan.

enter image description here

enter image description here

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you can use this node setup:

enter image description here

to get this result:

enter image description here

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  • $\begingroup$ Thank you very much Chris, this solved the problem. For anyone from the Future: I deleted the index node for a random displacement, as the index node somehow made the location offset unified. $\endgroup$ Aug 12, 2022 at 6:40
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    $\begingroup$ You are welcome $\endgroup$
    – Chris
    Aug 12, 2022 at 8:53

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