# How to make this animation smoother? / Trouble with rotation in pose mode

So I have this skateboarding animation I'm trying to make and right nows its really choppy :

Im trying to recreate this trick: https://www.youtube.com/watch?v=ySGpAXXeL1g

I rigged the board so one bone tilts the board itself and the root bone controls the entire thing for moevement. When I was rotating the board during the trick I was having a really hard time even rotating it as when I did get the final rotation the Y-value would be much higher then the rest in order for it to flip all the way causing it to just spin super fast.

How would I go about making this smoother? I feel like there's something I'm missing or could do better.

I think you're overcomplicating things a tad.

If you examine the key poses of the sample animation, its basically:

1: Jump

2: Before landing; board flips on local z 180 degrees.

3: Before landing; board flips on local x/y (whichever is the "roll axis") 360 degrees.

4: Land

So if you just break each part into its constituent elements, basically just:

Frame 0 - Key location at beginning, rotation.

Frame end: Key location at end, rotate board on 180/360 degrees on relevant axes, key rotation.

middle frame: Key board location to be at "Jump height".

Then you can just tweak curves after that to get the timing right.

I'm no animator, but this is what I got after fiddling for like 7 minutes.

Obviously this is highly imperfect, but I just made this example to make sure it wasn't gimbal lock or something.

• Thank you for the response, you think its better to do first frame, end frame, then middle rather then going frame by frame until the end? Commented Aug 12, 2022 at 5:20
• Yes, absolutely, that is standard practice. Get the key poses > Set in between frames > Tweak curves to refine timing. Commented Aug 12, 2022 at 8:30